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(+1)

Chaotic, as Zircon said, seems about right. I find it a bit unintuitive to control, and I'm not quite sure if I really get the point. Sure, you gather coins and beat up shopkeepers but... why? It feels like a Mario game where the level is just coins, no platforming, no relevant enemies, you just kinda press forward. The actual dev works seems alright, but I'm wondering if it wouldn't have been wise to spend a bit more time on figuring out a better vision.

(+1)

Yup, I didn't got time to do a lot, and my vision was a bit more ambitious, but if I didn't get time to complete it the way it were, I would had even less time making AI for "heroes" as relevant enemies/bosses, and it would be an interesting feature for an update. Anyways I'll use what I have to make it then a bit more puzzle like and think about how to get enough coins to get past the shop keepers without losing all the army.

Thank you very much for the feedback :D