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Enemies have levels and stats, the comparison could work, but I guess it won't be too reliable. Traveler is hard mostly because of his stamina and speed, but his combat stats are rather low. As you've noticed that's a strong combination against casters, but not so much against warriors. I agree it could help beginners, so I'll add it to the list and try to figure it out.
More starting zones, definitely. The world will expand and I'll add more locations, maybe starting scenarios so they won't be random but can be picked for different levels of difficulty and early reward.

Honestly it's not super reliable in Qud either, I'm pretty sure it's solely based on level so by the late game you know enough exploitable weaknesses in enemy types that it's hardly as relevant as the titles and description of the creature itself. Mostly functions as a new player telegraph of "OH DONT TOUCH THAT" :P Maybe here, the character can see into the soul of enemies and knows how much exp it will reward upon death, and players can infer off of that? Definitely think there's room for innovation here but there's probably several directions possible to take. 

Aside, I read your twitter playthrough and enjoyed it, but I refuse to actually use twitter so I just lurk there on rare occasions :P It's interesting to see a dev take a full dive into their own creation but I personally think you should stick to doing that when you want to and have the itch to play. My perspective is that the work that brings you joy/fulfillment is going to be what's of the highest quality. But I'm in the visual arts so I have the luxury of saying crap like that which you might not XD

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Hehe, I agree. I needed to have a less productive day today and give my game spin, the last two weeks after release took a toll on me. I did ask if there was interest in these kinds of stories because as much as I would like to play from time to time, I didn't know if it was interesting enough to share. 
It was fun to let someone else pick the race and profession. I would probably never give the troll cultist a try otherwise. ;)
And I agree about the fulfillment, I'm a programmer at heart, and I love what I do, but twitter is more about spreading the word about my work. Without it, we probably wouldn't be here. I would probably be the happiest just sitting in a basement coding, but I don't know if it would result in the best quality of the game. :)