Quite a creative idea, the puzzles are simple, short and direct to a core idea which I find really enjoyable to solve. I have no idea how anyone can make so many interesting levels in such a short period of time. Nonetheless the game is really fun to play and I will play even more levels of this.
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Thanks a lot !
One of our team (the actual viri whose account i'm using to answer) is pretty good with creating puzzles, and devoted most of sunday to just creating levels. Using scripts in during edition with [ExecuteInEditMode] helped make level creation a lot faster and less fastidious (the in-game drag & drop also works in editor mode, allowing for easy set-up of the monsters, for example).