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MonsterMind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #299 | 4.111 | 4.111 |
Enjoyment | #303 | 3.889 | 3.889 |
Overall | #812 | 3.704 | 3.704 |
Presentation | #2531 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Turn-based strategy game, but you control the monsters
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun puzzle game mechanic with some clever levels and great art!
Super cool concept. Unique idea, fun puzzles and looks great. Well done!
Very cool game. At first I thought I was playing as the bad guys and had to destroy the villages.
I liked how the tiles are randomly rotated and have some variants.
I got stuck on level 7 haha.
Quite a creative idea, the puzzles are simple, short and direct to a core idea which I find really enjoyable to solve. I have no idea how anyone can make so many interesting levels in such a short period of time. Nonetheless the game is really fun to play and I will play even more levels of this.
Thanks a lot !
One of our team (the actual viri whose account i'm using to answer) is pretty good with creating puzzles, and devoted most of sunday to just creating levels. Using scripts in during edition with [ExecuteInEditMode] helped make level creation a lot faster and less fastidious (the in-game drag & drop also works in editor mode, allowing for easy set-up of the monsters, for example).
it needs work, but as of right now its a good game
This is such a fun idea and well-executed as well. Gameplay and presentation.
And also a ton of content. Seriously the amount of well-thought-out levels in such a short amount of time is impressive.
Edit: I'm not sure if this is even something that can be changed during the voting process but activating the fullscreen function in the game embed would be great.
Thanks a lot ! One of our team spend sunday mostly just creating levels, and he's good at it ^^
Unfortunately, the itch fullscreen button isn't working well here (game is the same size at the top of the screen black everywhere else), and adding the unity one would require a new build to be uploaded (which is a no during voting)
Love the idea! Reminds of human resource machine, I love puzzles games that have parallels to coding. Good job!
Thanks a lot !
Wow, what an amazing game. I love the idea. It is really strategic. I reached Level 14, but got stuck and since in my time zone it is beyond midnight and I have to work tomorrow, I have to stop.
For all other players: Watch the "How to play" first!
This game has atmospheric music, nice graphic, a good tutorial, at least 14 levels and an increasing difficulty.
I really enjoyed the playing. Good luck!
Edit: I came back and now I am stuck in level 15. So at least some progression :D
I read now till the very end, but I really enjoy to solve this the real way. While I was tired last time, I am really stuck. But I plan to come back eventually.
Thanks a lot for playing !
There are 20 levels :)
and if you do decide to come back to it, might I suggest reading the text below the game...until the very end ?
Great that you came back to it ! Only 6 levels left !
Gave you the cheat as a way to quickly come back to lvl 14, not skip new levels (that would defeat the purpose). (note to self : we should've added a level selection screen that saved your progression)