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(+1)

Great concept for the theme, playing as the stage of a platformer rather than the player.  Really liked the visuals.

The little red spikes were really quite clunky, I wish the collision detection was disabled instantly on press because there was quite a long period where the spikes would still be active. Or at least they could stay down a bit longer to be less punishing. 

Really fun idea. When you've repeated a level a couple of times and died at the end it can be a bit tedious to wait for the player once you've figured out how to get it across - maybe something like holding down SHIFT would fast forward the Time.timeScale?

Great game.

Hi! Thank you for your feedback. There is certainly room for improvement. Unfortunately, I didn't have much time for play testing. I'm glad you liked the overall idea.