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Music and art is nice, but gameplay is somewhat strange.
player is often just stuck in wall, on the right side of field, and all targets are spawned on the left.
would be nice if targets actually disappear on hit

Haven’t got enough time to make the path finding algorithm work properly so I have to cut that part, although I’ve implemented a simple version that ‘player’ would go in certain route but I stupidly abandoned it :< It would be better if I used the simple version but I wasn’t thinking straight at the final hour I guess.