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Interesting idea! I will admit that the restriction of being unable to place objects adjacent to other objects limits a lot of potential and, there doesn't exactly to be a way to "win"? (since there seems to be no reward for delaying the intruder)

Anyways, I think the graphics and the SFX were really well made and I liked the animation of the characters.

Nice entry!

(+1)

surprisingly the game is winnable by destroying the intruder, but the fight over balancing was a struggle in the last hours, will small changes making it extremely easy or extremely difficult to win. Unfortunately it ended up with the intruder being pretty overtuned and the spawned enemies being undertuned, so it is pretty hard to get a win without some good luck. Thanks for checking it out!