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6) I'll check it out, might be some AI difficulty to position for cone ability properly.
7) I tried to reproduce the goblins on chasm a couple of times but without any luck so far. In the case of the Cinder Keep, it should be easy to fix as there are walkable tiles inside the walls.
8) It might be the reloading zones. I have it on the list.
9) I'll have it fixed in next update. Shield in the main hand slot causes crashes in the current version.
10) Do they hit themselves or other wardancers?

The stutter during the main play, I have to optimize save files a bit more, I'll sit on it next week. There are a couple of issues with AI inside infinite loops in the 0.2.4.1 that caused slowdowns, but I have it resolved in the development build already and made a couple of smaller improvements.
As for the world map, I've written it very inefficiently. Optimizations will take significant time due to my lack of knowledge, so I've been pushing it a bit for later.

10) They were hitting themselves with the ability. Looked like the same thing as lunge before where radius was not excluding the source of the ability. I pretty much only ran into them in isolation other than the grey archer enemies that are near them in the southwest near swamp so I didn't get a chance to see the ability interact with multiple npcs.