Fresh crunchy bugs!
1) At Anheluna enemy spawned in a closed off gap between the left side buildings and the tree wall. It was definitely something stuck but I felt it was beneath a fallen god to find an axe to let it out :P
2) At Pryg Goblin Warrior spawned on top of a chasm tile and could not move.
3) After about an hour and a half session the zone Gnelm River south of Kabula seemed like it failed to properly load. The entire zone was black like a null tile and trying to enter blocked with the "Only death awaits you here!" message. I'm primarily on an older system (It was beefy in 2008 :P) and wondering if it could have something to do with an aging hard drive with slower disk speeds. Exiting to desktop and reloading seemed to fix the issue entirely.
4) Explosion (Level 5 Universal) doesn't contact any entities, enemy or player. Successfully selecting a target with it is finicky for some reason at close range, and when selected the animation triggers centered on the player, hitting nothing and leaving no combat log entries.
5)Archer NPCs on the main world floor seem to run out of arrows after hanging around in nearby map zones long enough leading to them consistently fleeing in combat. I'm not sure what they were using them on as these were fresh targets for me and there doesn't seem to be any creature/enemy infighting that I'm aware of at this point. I have seen some strange behavior like after moving in a tight corridor, a ranged enemy can seem to get a shot off without Line of Sight through a tree or wall, or is that happening in a turn before the movement occurs and it just gets animated roughly at the same time? Could they possibly be firing at the player from way off camera and missing?