Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Your logic makes sense and I probably should've written the game's logic like this, but the way it is implemented now * only looks for arrows that have their "back" to it when looking for a path. so if layout is like this: *>> it sees an available pass to the right but *^ cannot go up. I hope it makes sense lol :)

(+1)

OK so an arrow's tail should face with `*` if a player wants to move from `*` via the arrow. Thanks!