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Really unique concept! I'm one of the people who hates fighting cute enemies so I'm happy we've got this... 'entity' donning a white cloak to fix those enemies up.

I struggled a bit whenever a new enemy was introduced, though, and it does seem like they're introduced quite quickly - maybe it would help to spawn in one enemy of an enemy type to let the player mess around and learn how it works, and then start spawning that enemy type in regular 'waves'?

I could also just be the worst monster healer, heh.

(+1)

thank you!

nope, it's not you. the game DESPERATELY needs some gradual introduction to enemies. i think that throwing in a ghost next to a bat in the lobby would be nice, as well as making the first way contain both a slime and a snake (and also for nothing else to spawn until you collect all the 4 monsters). this way you would know what you are getting into. as the game stands right now, you need to play it once or twice just to understand it, and then you are good to go on the third attempt. while at the same time, the game's round lasts too long for me to expect players to stick around for 3 rounds