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(+1)

The game is super chill. Maybe some more navigation challenge would have been nice to increase the replayability, but I enjoyed filling out my map. 
An option to drag and drop rooms on the map would be a great quality-of-life improvement. Because when you realise you started in the wrong place and you have to move everything, it can be tideous. 
Or maybe a mechanic where you place rooms and pathways yourself independantly insted of having to scroll a long list of every possible room, would be nice too. 
Also i'm not sure if it's a bug, but on the first level i was able to go through walls, but i didn't mind since it helped me understand the core concept faster. 

(+1)

Thanks for the feedback! I agree that a drag and drop feature would be a nice improvement, and yeah for some reason there is a weird bug that during the first level sometimes the collider of the tilemap doesn't apply correctly, glad you enjoyed it anyways! We'll consider the suggestions for a fixed version we plan on releasing by the end of the month.