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Thanks for the feedback! Our idea was that killing the villagers and destroying the villagers helps you with surviving longer, because there will be fewer enemies as you get weaker. I think this is sometimes we should've communicated better: The goal is to survive for as long as possible and then escape. That's were I think the fun can be found, optimizing your early game strength to setup the later phase were you are weaker. Maybe we should've sacrificed some "flavor" and instead should've explained the game mechanics more directly.