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Thanks for the feedback. I think we failed a little at communicating what the gameplay is really about, because we wanted the player to discover it. It's not really about killing the villagers, but about surviving for as long as possible and then escaping. Destroying things early when you are strong makes it easier to survive once you get weaker. It's a mixture between a "kiting" game and almost a kind of speedrun. But this sense of urgency only becomes apparent if you play multiple times and really try to go for a high score.