Thanks so much!
The balancing/puzzle element of aiming for the middle ground was definitely the main gameplay mechanic we were going for, so I’m glad you liked it!
Haha, totally agreed that the final level could have been made easier. I think in a theoretical final product, it would be the final level of a longer game with a more gentle difficulty curve, but we ran out of time to add more levels and dialogue. That being said, congrats on winning on your first try! There is unique dialogue for getting no achievements on that level, but I’ve only managed that once or twice throughout playtesting…