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Wow, a great idea! You also got so much done, considering the creative texts, quite a bunch of levels, and the final challenge! The achievements are quite funny, I really was thinking "Wow, there really is an achievement for everything", such as travelling 50 meters :).

I also like that the player often has to aim for the middle ground, collect some coins, but not many, take some damage, but not die, etc. etc., - it felt like a balancing game, which I really liked.

The final level could pose as a nice challenge even with half the length, and some waves feel beatable only when you know what is coming, but I guess it's an addition for replayability. But that's a small thing. I did however connect 24 coins on the first try :o

All in all, great work!

Thanks so much!

The balancing/puzzle element of aiming for the middle ground was definitely the main gameplay mechanic we were going for, so I’m glad you liked it!

Haha, totally agreed that the final level could have been made easier. I think in a theoretical final product, it would be the final level of a longer game with a more gentle difficulty curve, but we ran out of time to add more levels and dialogue. That being said, congrats on winning on your first try! There is unique dialogue for getting no achievements on that level, but I’ve only managed that once or twice throughout playtesting…