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(3 edits)

Probably last batch under this version as I've almost finished exploring except for 3/4ths of the capital. When I'm done with this run I'll post another feedback writeup for ya with more focus on current lategame impressions etc. 

Minor issues and confusing things:

11) When at max weight can equip and remove +strength equipment to carry beyond max weight limit. Limited utility for cheesy strategies in practice but I wasn't sure if you weren't aware of this or just haven't resolved how you want to handle it yet.

12)Stairs at the Alchemy Guild tower in the southwest swamp were confusing/counterintuitive for me and I ended up getting stuck in a loop going up and down till I shift looked at where I was going. Didn't immediately realize I was going up a tower as opposed to down into a basement. I feel like the top floor stairs ending in a bed tile was part of the issue. Maybe I just had a brain fart or am just getting old lol.

13) Vampiric touch at higher levels (maybe early ones too? I wasn't paying attention >_<) occasionally heals more than the 50% damage inflicted. Once hit for 26, healed 20 damage, once hit for 18, healed 10. Guessing it's not factoring in for enemy resistances? It additionally will heal for more HP than the enemy has when it's being killed which honestly some other caster players might disapprove of me even mentioning :P

14)Leather boots (Not High Boots) aren't learned after salvaging, have no percentage chance to learn in the log and no crafting recipe found. Unsure if intentional, not, or just hasn't been gotten to.

Also I'm kind of confused by what's going on in the crafting menu once you have all of the slots filled and keep learning recipes. Are the icons shrinking slightly to fit the new recipes like it seems or am I losing my head?


Edit: Almost forgot, I captured a few unique instances of the text log failing to wrap over. Sorry for craptastic potato phone quality but you know my problem with print screen. I'll probably look around and see if a screen grab app will work around that issue later.




The meteor shower one is easily reproduceable but of course the top and bottom ones have instances of them working and not working properly.

(1 edit) (+1)

11) I have a task somewhere to add a negative effect when overweight.
12) I'll check it. After the issues in the arena, I got an idea to display the bottom level, without the ability to interact but to see what's going on there. It requires quite a bit of work, so I pushed it, but it would look much better than the blackness.
13) I'll check it. :)
14) Every salvageable item should be possible to learn. I'll check what's up with the boots. Try to filter your crafting recipes and see if they are not hidden somewhere.

The crafting screen could probably use a slider and more slots, it might be that when you have too many recipes, they won't be displayed, but you can filter by the name in the top left corner.

Edit: Thanks for the screens, I think I've figured out the issue with wrapping and it should be resolved in v0.2.5. :)

12) I think that'd help a lot, can see how climbing something like a tall spire might get even worse without some kind of orientation and I think it'd mesh with the existing visual style greatly. 

14) Wow I didn't even realize there was a filter search, I need fresh eyes lol

(+1)

14) Probably could use a "Filter" word there or "Find by name".

(1 edit) (+1)

Just checked by searching and I have learned the recipe just not appearing on the tiles available, so you can cross that off at least :) Thanks!

I lied, one last one :P

Flame Sword is classified as Mace

Too many items. :)
I'll fix it, thanks!