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This was really creative. I had a similar idea for our horror sim as well where during gameplay you could change the rooms but we never got to implementing it. I did run into a few issues though. 

Just 2 things though. Or maybe I dint progress enough to unlock these features. 

  1.  Give the option to cancel placement of any object.
  2. Give the option to delete a placed object. 

I also feel like having the player engagement meter visible during gameplay would help out a lot in know where exactly the player got bored. So you'll know which areas to fix and which to not.

Maybe this is my personal feeling, but I dont think that finishing the game with low health should be criteria here. You could calculate things like, time it takes to clear a particular group of enemies and then how much health was lost during that engagement. 

Kudos to making such an interesting game. 

Thank you so much for taking the time to write such detailed feedback! 
We really felt the time when creating this game so we couldn't add a lot of ideas (like a delete function).

I liked how you implemented the meter and think we will get back to it in case of making a final polish!
Cheers