we'll likely be uploading a new build once the voting gets over.
darkness88
Creator of
Recent community posts
thanks mate. Yeah, there was an issue with the clicking which we could t figure out in the last minute. For now, what I saw was that its a double click instead of a single click. Not sure why though. But yeah the idea is to get the "AI" to the exit while keeping it engaged. We wanted to add a lot more interactive elements but I guess we over estimated our scope and skills. But we do plan on fixing some of the core bugs and expanding on this idea. All of the feedbacks we're getting here has been so helpful. So thank you for taking the time to download and play them.
This was really creative. I had a similar idea for our horror sim as well where during gameplay you could change the rooms but we never got to implementing it. I did run into a few issues though.
Just 2 things though. Or maybe I dint progress enough to unlock these features.
- Give the option to cancel placement of any object.
- Give the option to delete a placed object.
I also feel like having the player engagement meter visible during gameplay would help out a lot in know where exactly the player got bored. So you'll know which areas to fix and which to not.
Maybe this is my personal feeling, but I dont think that finishing the game with low health should be criteria here. You could calculate things like, time it takes to clear a particular group of enemies and then how much health was lost during that engagement.
Kudos to making such an interesting game.
Thanks for the review. Yeah we were trying to solve the clicking issue but could never figure it out. And we figured out the end game problem just 1 mins after the extended deadline.
If it not too much trouble can you explain a little bit more on what you liked about the concept or if you felt it was sort of unique.