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(+1)

I liked this! The upgrade tree was a nice surprise and so were the different player types. I couldn't get past the speedrunner, but it was fun having to adapt my playstyle to the different heroes nevertheless.

A couple of minor suggestions would be to maybe add a parrying system to avoid damage and unincentivize just running away, and possibly having the types of heroes adapt to the upgrades you chose to allow for a more varied experience. Overall, great job!

I was planning to add a parry system but I barely made it in time so I have to skip it

Thank for playing