This was a very fun and satisfying game! The art was really nice to look at it and it was insanely satisfying watching the points add up. I noticed a slight problem with the selector, where it would show an arrow despite not having one selected yet, but it was far from game-breaking and just led to a tiny bit of confusion. I found that it was a little too easy to spam crops everywhere, so I think making the crops COST a certain amount of points could make the gameplay a little more interesting. It might also be good to force the player to wait for the points to finish adding up before letting them continue. I also think it would be great if there was a preview of where the plant would go when you dropped it, along with maybe showing the effect it will have on the placed tiles. I get that having to figure it out in your head is a big part of the fun, but I honestly think it could be even MORE fun if you knew ahead of time how many points you could get, allowing you to super-optimize your score. Maybe it could be a separate game mode or something. None of these changes are remotely required, though. The game is already really good in its current state. Great job!
robotups
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This seems like a very fun idea. I can tell that a lot of effort was put into the spell system. Unfortunately, the particles just don't seem to be showing up AT ALL for me, no matter what i do. I don't know if it's just me, but I tried on several different browsers but the particles are never visible. Without having particles the game is sadly not very playable. I would really love to play this with the particles working though, as it is a really really good concept.
This game is INCREDIBLE! All of the art is absolutely amazing, the idea is SUPER creative, and the gameplay was extremely enjoyable. This has some serious potential to be a really successful full game if it were to get some more mechanics and a more fleshed out story. Even in its current state, it is absolutely amazing. Fives across the board. Outstanding job!
This game was really really fun! It was a little bit slow and janky at times, but that didn't take away from my enjoyment of the game. I really enjoyed figuring out the best techniques for throwing the ladder around. I really loved the way the music changed when you got to the end. I was also so pleasantly surprised to see that there were multiple levels! It would be cool to see this idea expanded upon, maybe adding layers to the music the longer your ladder is. I also think it would be fun if the ladder itself could damage enemies, but maybe that would make it too easy. Great job overall!
This was a lot of fun to play, even in singleplayer, and I think it would be INCREDIBLY fun with two people. It felt like just the right level of hectic. I really liked how different food took up different amounts of the skewer. The art was also incredibly polished for a game jam game, and was an absolute joy to look at. Great job!
I enjoyed playing this! I liked the character designs, and the concept was cute. It was really fun trying to figure out what shape of house each animal would prefer! It would be really cool if the animals would comment on specific things they liked about the building, rather than just saying how generally satisfied they were. Adding a limited amount of money/resources that you have available would also add a lot of substance. My biggest problem was that it did take me a while to figure out how the building system worked. I think having the ones you can't place yet be greyed out would help. Great job overall!
This game has a lot of potential! It was admittedly very very frustrating to play, and I was not able to get very far, but I think with some more work this could be really great. I do think it would be good to have SOME way for the player to move, even if it is extremely slow, because it is VERY easy to get completely stuck. I absolutely ADORE the art, though. Great job!
This was unexpectedly really really great! It was a really funny concept and I really enjoyed playing it! I do think the tutorial should be mandatory, as I completely missed it the first time and was VERY confused. While it does not fit the speedrunning theme extremely well, I still really really liked the game. Great job!
I like this game! It was very fun to play and I liked the controls. There were points where it felt a little unfair, though. It would have been nice to have a way to move the camera around to see further ahead or further below me, so I could tell just how far I was about to be falling. Great job overall though!
This is very cool! I love the concept and it was surprisingly very engaging. I did find that the braking particles were a little extreme and made it hard to see, but if that was the intention it's not a bad thing. I do think it might be good to show the contents of each box before they start spinning, since it was sometimes difficult to tell which boxes I had to pay attention to with everything moving so fast. Great job overall!
This is a really fun and creative idea! I was very confused at first so adding a tutorial would be a good idea but after I read the description it was very fun and very challenging. It would be a big change but I think it could be interesting if you had to place your towers which would survive for a limited number of turns and you could switch between them with the number keys or clicking. Great job overall!
This is a really cool idea! It took me a while to figure out but it was very fun once I got it. I did manage to get the game to break by scaring the wizard out of the entrance, but that can probably be fixed. I do think putting a tutorial in the game would be a good idea to help get people started. Good job overall!