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A jam submission

THE EnemyView game page

you are THE Enemy of the entire galaxy
Submitted by calculus2 — 1 hour, 7 minutes before the deadline
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THE Enemy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#13523.6323.632
Overall#22463.1753.175
Enjoyment#24272.8952.895
Creativity#31943.0003.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you are boss in the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

i blundered into figuring out what the 'thing' was purely by accident which made me nearly laugh out loud, but the aggressive player was just too frustrating to beat

Developer

maybe I should adjust the difficulty curve a bit

Submitted

Loved the aesthetic, loved the idea of the leveling system being a constellation, loved the evolving protag, loved the double challenge of strategically choosing skills + actually improving at gameplay to beat the evolving protag.

I think given the time constraints of a two day game jam, this is wonderful. Any critiques I have require more time to resolve than the time limit easily allows for

Developer

Thank you for playing.

I don't mind some critique. Getting some might be better for me to make a better game.

Submitted

Very interesting concept. Never thought that my first second-person view gameplay will be from this jam! 

Never think about it before, but the crisp art style with bloom looks pretty nice. Got a dreamy feeling to it. The "player" is especially well made. Did you use any animation software alongside Unity? I've seen some ppl use Spine for a similar animation style.

As for suggestions, it would be cool if there are situations that fit a different type of attack skills. Though, I understand that implementing that would be troublesome for a 2 days jam.

Still, the character art is very unique! Would be cool if you include it in the thumbnail art (but maybe it's just my preferences)

Developer

For animation, I only use the 2D animation package in Unity. 

Thank you for your suggestions. I might have more time in the next Brackeys Game Jam It's a 7 days jam I might be able to make more content next time.

And for this game, I might update content in post-jam a little bit or more if it is getting more player

The first stage alone was solid alone, so I was really surprised when the skill tree appeared! Really fun idea with lot of fun little details and polish. Good job!

Developer

I just add the skill tree in the last 3 hours of the jam almost scrap it if I'm not made it in time

Submitted (1 edit) (+1)

First level : i win by spamming J
Second level : i win by spamming K
Third level : i died really fast
10/10
(the skill tree is a really nice touch)

Developer

Wait. Did you just play 30 games in 3 hours? How?

Submitted(+1)

If you look at our game credits, you'll see there's 3 of us, so that's 10 games in 3 hours per person ;)

PS: Your comment really fits your avatar :D

Submitted

Great visual effects and great art style! The speedrunner surprised me the first time and got a good laugh about it, but I managed to beat it second try.

Developer

Thank you I will play your game as well

Submitted

I think this idea is pretty well conveyed. I like the detail of the camera following the "player".

A well executed idea also the player names are funny.

How did you code the AI for the player so he dodges, attacks etc?

Developer(+1)

the player doesn't actually dodge just randomly jumps and somehow dodged your attack

Submitted(+1)

Propably because it's so random it kinda feels "human-like" :D

Submitted(+1)

I liked this! The upgrade tree was a nice surprise and so were the different player types. I couldn't get past the speedrunner, but it was fun having to adapt my playstyle to the different heroes nevertheless.

A couple of minor suggestions would be to maybe add a parrying system to avoid damage and unincentivize just running away, and possibly having the types of heroes adapt to the upgrades you chose to allow for a more varied experience. Overall, great job!

Developer

I was planning to add a parry system but I barely made it in time so I have to skip it

Thank for playing

Great graphics, excellent work!

Submitted

Speed runner got me.. fun game, nice RPG-style tech tree with meaningful  upgrades!

Developer(+1)

Thank you for playing. I'll play your game too