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(2 edits) (+1)

Pretty jank with the enemy characters having lots of unblockables. However they rarely block (or maybe they only block high) and only use slow attacks, so you can cheese all the bosses by just using meaty sweep over and over on their wakeup. On Ronald, sweep even links into itself for an infinite.

(+1)

This is what this looks like on orochi: https://files.catbox.moe/6ylvqq.webm

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(I said meaty sweep but I messed up my timing several times)

The dreaded leg sweep. No enemy ever managed to find a way to defeat it in 9 demos in. Infinites should have already been fixed but something seems to have gone wrong with Donald, I'll have to look at it again.

The AI is still very basic, it has almost no concept of crouching, but tries really really hard by mashing buttons. I'm currently planning on parsing the states during loading and searching for hit definitions to build a more advanced AI, but right now I'm still caught up on making it less janky. The eternal struggle.

Thanks for testing and for the feedback!