The dreaded leg sweep. No enemy ever managed to find a way to defeat it in 9 demos in. Infinites should have already been fixed but something seems to have gone wrong with Donald, I'll have to look at it again.
The AI is still very basic, it has almost no concept of crouching, but tries really really hard by mashing buttons. I'm currently planning on parsing the states during loading and searching for hit definitions to build a more advanced AI, but right now I'm still caught up on making it less janky. The eternal struggle.
Thanks for testing and for the feedback!