Yeah I encountered that bug, web builds are inconsistent on different os, you can try the executables if you want. Can you tell me what system you're using?
Systems tried: - Linux build: Clicking issues - Chrome : Clicking issues - Other browser : Would not load (seems to be a problem with the godot version)
I'd guess the issue is based on monitor resolution and the camera, and that my clicks are not actually landing on the sprites to select.