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Yeah I encountered that bug, web builds are inconsistent on different os, you can try the executables if you want. Can you tell me what system you're using?

(+1)

Systems tried:
 - Linux build: Clicking issues
 - Chrome : Clicking issues
 - Other browser : Would not load (seems to be a problem with the godot version)

I'd guess the issue is based on monitor resolution and the camera, and that my clicks are not actually landing on the sprites to select.