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Fast travel system sounds great, it can already get time consuming if you decide to trek it back to the pile of crafting goods :P

I'll add the ability recycling to the list, shouldn't be too hard to do after I add... pages... to the book. :)

Haha you've been exposed!

Not sure if it's quick and/or easier or not with the toolbar issue, but UI scaling might also help as a stopgap to the issue that people may start asking for at some point anyways.

 Unless something like "press caps" and w,s,a,d moves the camera and allows to do other actions, but if you want to move again, the camera moves back. 

This is basically exactly what I was thinking of.

I've had in the back of my head ideas for a druid type class that I'll probably get deeper into in another thread once I've got some notes. Feels like some sort of naturopath is missing :). Are walls and things like trees entities, or capable of being transformed into them? Thinking things like Animate Organic Object (wood, vine wall, trees, bushes etc), Thorny Vine Trap (grow a seed that clings to passerbys, lightly damaging them?), Summon Rain Cloud, Convert Animal (chance to get animal npc weaker than you to follow and attack for you at cost of food), Bark Growth (applies bark skin toughness effect and coats aoe around you in nice flammable bark that slightly slows enemies).

Not opposed to poison integrating into nature (makes sense) and/or remaining how it is now. Maybe shift coating in poison to being a consumables. Gotta say I thought it was funny salvaging an assassin's blade and getting a whole poison mushroom back :P Definitely feels to me poison has a place on those assassin's blades either way. Sacred ground could additionally repel or burn undead/demonic creatures to some extent? 

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Everything except a ground tile (grass, wooden floor, chasm, etc.) is an entity, but technically speaking everything could be transformed to anything else, although it would get weird if a grass tile disappeared and run away. I had a bug once where AIs left their glyphs on the map and started moving as grass. Fun times.  :)

The skills, technically everything you mentioned is doable, some of it might be available now like convert animal, there is a necro skill that turns someone to a friendly for a short time. I'll be writing an article about changing some configurations for the game this weekend and I could use this ability as an example to show how to add such things to the game.

Getting the mushroom from a dagger is a system limitation. Everything that goes into making an item can be partially restored when salvaging. I'll probably add some potions later on and turn that mushroom into poison.

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Ah I see on those skills lol, haven't gotten poacher or necro very far.  

*Grass tiles sprouting legs and walking away sounds like the kind of acid trip gameplay you find in Qud, I say feature!

Excited to read to read your stuff and start poking at things :D

And yes, I noticed salvaging items was returning a chance percentage of the crafting components put into it, that telegraphed well for me :)