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(2 edits) (+1)

Everything except a ground tile (grass, wooden floor, chasm, etc.) is an entity, but technically speaking everything could be transformed to anything else, although it would get weird if a grass tile disappeared and run away. I had a bug once where AIs left their glyphs on the map and started moving as grass. Fun times.  :)

The skills, technically everything you mentioned is doable, some of it might be available now like convert animal, there is a necro skill that turns someone to a friendly for a short time. I'll be writing an article about changing some configurations for the game this weekend and I could use this ability as an example to show how to add such things to the game.

Getting the mushroom from a dagger is a system limitation. Everything that goes into making an item can be partially restored when salvaging. I'll probably add some potions later on and turn that mushroom into poison.

(1 edit) (+1)

Ah I see on those skills lol, haven't gotten poacher or necro very far.  

*Grass tiles sprouting legs and walking away sounds like the kind of acid trip gameplay you find in Qud, I say feature!

Excited to read to read your stuff and start poking at things :D

And yes, I noticed salvaging items was returning a chance percentage of the crafting components put into it, that telegraphed well for me :)