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This was very fun! The exponential growth of money was very satisftying and it felt rewarding being able to afford more and more powerful monsters. The game might have benefited from having some more variety with its monsters types, rather than them all rushing to the player, but for 48 hours you did really well. Great job!

Thanks for playing! Adding more complex enemy AI was supposed to be one of the core features, but after finishing the basic enemy and player AI, I decided that it would take way too long :) 

(I think I even left in an unused enum and switch to decide the enemy pathing in the code... 😅)