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I think the idea of leaving clues instead of finding them is an excellent idea! Truthfully though, I do feel that your implementation of said idea leaves a lot to be desired. Completing the game is as easy as roaming around the room and finding the exit. There's nothing that stops you, and even the guards aren't fast enough to catch up to you which sorta makes the theme feel entirely pointless. Hope I don't come off as too harsh. Nice try though!

Thank you for the feedback, The Guards were actually a lot harder to design then they may seem I do completely understand that they were too slow and the levels were too easy but I spent most of the time just designing the mechanics and I didn't have enough to actually make interesting levels, and I'll definitely try to increase their speed and make harder levels in the future, Thankyou for playing it!