thanks for playing, and yeah I do agree that something to guide the player would be nice as I got lost sometimes too while walking around
DigitalCanineGames
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HI, thanks for playing, in terms of the camera the idea behind leaving it zoomed in is that you can use the zoom-out feature, this was inspired by the mobile game Robbery Bob where you can hide in certain locations and zoom the camera out, but I should have made that more clear in the tutorial, and I actually have 0 artistic talent so I just got a ton of assets online, which is why it looks like 5 artists painted on the same canvas, but besides that thanks for playing
Thanks for playing I really appreciate the feedback but for the level you were stuck on that was actually intentional, the game is a "puzzle-exploration" game so you actually had to find a different way out, you were not supposed to fit through the spikes, if you go above and then head to the bottom left corner of the map you would actually see a portal that allows you to get to the door, and regarding the camera it was actually supposed to be left zoomed in because you can use the zoom out feature, but I should have made this more clear in the tutorial, but anyways thanks for playing!
Thank you for the feedback I understand the games level design was pretty clumsy and to be honest with you I was panicking that I wouldn't submit the game on time so I sort of made them at the last minute, I'll definitely fix all of these issues in a future update, Thankyou so much for playing the Game I really appreciate your feedback
Thank you for the feedback, The Guards were actually a lot harder to design then they may seem I do completely understand that they were too slow and the levels were too easy but I spent most of the time just designing the mechanics and I didn't have enough to actually make interesting levels, and I'll definitely try to increase their speed and make harder levels in the future, Thankyou for playing it!
I think your Game has a very fun idea, to ruin tims life that already appeals to a lot of people since ruining other people's life is a very fun Idea, but that being said I couldn't get past level 1 no matter how much I tried the bar just went to slowly which I think would be my first critic point, don't make the first level that hard, if players can't get past the first level they're not going to get to Enjoy the rest, but I think this is a great Idea and you should definately keep working on it!
The Graphics in this game are spectacular and it's almost unbelievable that this is your first ever video game in Unity that being said there are a few things in the Game that can be improved besides the sound, What stuck out to me the most was that you had a map that is 3d and usually games have 3d maps so you can rotate and interact with the map and fit it to your exact need, in your game the map doesn't seem to move and I can't interact with it, this makes having a 3d map sort of pointless but besides that, it's a pretty Good Game
Fun Game, Reversed Controls(for the green dude) and the teleport mechanic are pretty creative ideas and are great for puzzle design, But a tip for your next game Jam don't make the controls too tricky the green character's controls are reversed and while this is a great mechanic for games it's not idle for game jams as you have to actually master the controls which makes certain levels like the third level very tricky
that seems to work but Next time try to make this a bit more obvious to the player as these controls are not mentioned in the description of the game which is where most players are gonna look if they can't figure out how to do specific things but besides that this games looks & feels like the original! & I'm actually a unity game developer myself so trust me when I say that players are definitely going to be annoyed if these basic mechanics are not obvious from the start & it's really important to make sure that the player picks up these controls quickly if you want to make a fun game but besides that this games looks just as good as the original