Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits)

I just finished my first really successful warlock run so I think I have some useful tips for you if you do want to try it again. Next patch should make starting zone and travelers less relentless but yes, I think the early game is probably the hardest for them currently because you were correct, they're the only one whose early game is counter-intuitively a little easier picking a generalist, tough guy stat distribution rather specializing/min-maxing right off the bat like the other classes do. I had a vampire and I think at start I did 12str, 12 end, 10 dex, 14int, 12 will. On the first level up I dropped two more in int, two in willpower, two more into end. Way later after around level 10 is when I started mostly putting 4 or 6 into int, willpower and strength as needed. 

If you see Intimidate as your level 2 skill, definitely pick it. It will trivialize any individual melee fighter that comes your way. Travelers you say? Yep, you can start fighting them now. Unlucky Owlking wander? Just keep him away from you with intimidate and you're fine. Now your primary danger is going to be Magnus, other spellcaster wanders and archers, but you are already on much stronger footing than level one.

 From here you want to pick abilities that will round out your repertoire, Vampire Touch for me was very useful at 3 for a self heal, then prioritize for an AoE ability, stronger single target damage, and a movement speed buff (phaseshift is amazing). It still will be hard sometimes and I still had to cheese hiding up the stairs and taking a rest in the small town east of the start area where enemies won't follow. 

If you want to avoid the scummy strategy, your best bet at start is taking a really careful and slow route around the river northwest of start, never straying too far from the starting crater and only engaging owlmen, fishboys and other weaklings till you get some strength, prioritizing +sight gear and endurance so the travelers have less of a chance to get a jump on you. Instead of sleeping with loads of fatigue,  sleep regularly anytime you've got a little bit of fatigue and especially when you can heal hitpoints. I also found playing a race with infravision to be invaluable in the rough early game without a torch and sight buffs depending on luck.

edit: 

A little more, this might have been obvious but I didn't see a mention of bandages at any point. Deconstruct those linen pants and make a bunch of 'em. Keep the bandaged buff up when in dangerous territory and getting anywhere near half health. They are especially effective to slap on when sleeping and can make the difference between dying to a farmer when you were in a tight spot.

If you're not using it already this way, turning your character is early on the fastest action you can perform until you get phaseshift (or other abilities I haven't played with yet that have very low cast time under .20), use it to time actions to your advantage, juke and sidestep enemies, and allowing enemies to walk a tile towards you without hitting you first.

From what I can tell if you're not intending to use your melee attacks as your form of damage, aside from stats you want to prioritize weapon configurations that parry. A scythe is a decent replacement staff early on, swords and sabres to replace those. By the level 5 range the staffs some enemies carry can be great and equally as viable as a sword and shield.

(+1)

Was at work, but i wanted to say thanks.

I was planning on doing a warlock that was less int based, it just felt weird that you would have to for a spell slinger, but it is what it is! I just wasn't sure if that was what the dev wanted it to be like early game. 

I try not to scum, but i did it once or twice, but one of my issues was getting up to level 2, as either a traveler or any random man would eat my fireballs and kill me. Though i was letting my fatigue get worse than i should have, should have been doing what you said and basically be sleeping every rest or 3 instead of letting it build like i would when crafting/as a meele fighter. also every time i played warlock i was a vampire, a friend was picking stuff that "sounded cool" as i showed him the game.

I used bandages when I got them, more so in other runs, as said i just didn't expect warlock to be... I dunno, they felt weaker than the rest if you go int based, which i was as i didn't know much about the game yet. So i had trouble getting the supplies to make them. ya know? I would turn but not as much at the time as i was still learnig some, it's making it easier but some things are still a toughie, glad you mentioned it though cause i took more time to learn exactly how much help turning can be. also thank for weapon help, wasn't sure what to grab after the staff when warlocking it up.

Thank ya for all the time you spent to help out, i'll give warlock a few more tries, more so with what the dev has said. I just hope i get luckier and stop being ambushed by everything. One time i tried chopping one of the starting trees and 1 traveler, 2 farmers, and a fish man came by, it was a sad sight. 

(2 edits) (+1)

Happy to help :D

My hope is to spread as much skill around with the game as possible so that Artur can get the best possible audience to test his game against :D

I will say, probably the most important thing in my writeup after having read what you already caught in your reply, is Intimidate at level 2. It maybe is too powerful, but I think there's a lack of other panic buttons at the moment to take it's place, especially in fitting the thematic direction of a warlock. With it, you only really only have to be afraid of anything that can hurt you outside of it's range. It also has a very short cast time (.30) which means you can use it on a group of three faster than some characters can move, or cast it on an enemy one tile away that would normally be able to close the gap and hit you before your spell finished.

The movement speed+ ability would be useful if you missed intimidate, the backflip(?) ability on poacher might also be enough to save your life but I haven't sprung for that one yet. The level 2 AoE fireball isn't worth taking imo IF one of these utility abilities is available instead. There are way better AoE attacks later on, early on your priority is going to be surviving and escaping danger, not taking on groups of enemies.

This all said though, it might still be a bit punishingly difficult. I suspect the next minor patch will effectively iron these things out, but we'll have to wait and see :)