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Was at work, but i wanted to say thanks.

I was planning on doing a warlock that was less int based, it just felt weird that you would have to for a spell slinger, but it is what it is! I just wasn't sure if that was what the dev wanted it to be like early game. 

I try not to scum, but i did it once or twice, but one of my issues was getting up to level 2, as either a traveler or any random man would eat my fireballs and kill me. Though i was letting my fatigue get worse than i should have, should have been doing what you said and basically be sleeping every rest or 3 instead of letting it build like i would when crafting/as a meele fighter. also every time i played warlock i was a vampire, a friend was picking stuff that "sounded cool" as i showed him the game.

I used bandages when I got them, more so in other runs, as said i just didn't expect warlock to be... I dunno, they felt weaker than the rest if you go int based, which i was as i didn't know much about the game yet. So i had trouble getting the supplies to make them. ya know? I would turn but not as much at the time as i was still learnig some, it's making it easier but some things are still a toughie, glad you mentioned it though cause i took more time to learn exactly how much help turning can be. also thank for weapon help, wasn't sure what to grab after the staff when warlocking it up.

Thank ya for all the time you spent to help out, i'll give warlock a few more tries, more so with what the dev has said. I just hope i get luckier and stop being ambushed by everything. One time i tried chopping one of the starting trees and 1 traveler, 2 farmers, and a fish man came by, it was a sad sight. 

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Happy to help :D

My hope is to spread as much skill around with the game as possible so that Artur can get the best possible audience to test his game against :D

I will say, probably the most important thing in my writeup after having read what you already caught in your reply, is Intimidate at level 2. It maybe is too powerful, but I think there's a lack of other panic buttons at the moment to take it's place, especially in fitting the thematic direction of a warlock. With it, you only really only have to be afraid of anything that can hurt you outside of it's range. It also has a very short cast time (.30) which means you can use it on a group of three faster than some characters can move, or cast it on an enemy one tile away that would normally be able to close the gap and hit you before your spell finished.

The movement speed+ ability would be useful if you missed intimidate, the backflip(?) ability on poacher might also be enough to save your life but I haven't sprung for that one yet. The level 2 AoE fireball isn't worth taking imo IF one of these utility abilities is available instead. There are way better AoE attacks later on, early on your priority is going to be surviving and escaping danger, not taking on groups of enemies.

This all said though, it might still be a bit punishingly difficult. I suspect the next minor patch will effectively iron these things out, but we'll have to wait and see :)