So I'm loving it so far, the only thing that slightly irks me is the magic casters...
Don't get me wrong, for as much as you've done and how I've played the game has been a blast and i can't wait to see what you do with more and more updates. Really looking forward to picking it up again around Oct-ish when the destruction update should be rolling around.
Though, the magic users, mainly the warlock and the necro, sadly seem pretty under powered compared to the rest. I have a few reasons:
1. It seems early game more npcs have random gear like shirts/capes/hats over stuff like boots and leather plates, that might just be me but i've played a good 15-20 runs. And the issue is that most early game gear seems to have at least 1 point in fire and ice res (I know some are poison and some are holy based but i see fire and ice the most) and next to no physical defenses from the first few enemies. This mainly goes against the warlock, whom even if you put all you can into int, will be having 4 more damage on their spells while enemies will have an average of 2 less due to their armor. Where a fallen knight can put all their stats into str, and walk around with 4 more physical damage which most of the time isn't protected against i the first few fights.
While this doesn't hurt the necromancer by itself, it does hurt trying to start out warlock. I feel like i need to be a STR based warlock that later goes "oh yeah int" and uses their fire as a 'light peppering' of the enemies and not a "BOW BEFORE YOUR GOD OF FLAME!" and while i know you can get skills later, i actually have had a hard time getting to level 2 with the minimum damage i tend to do.
2. Stamina. While fallen knights and inquisitors have active abilities like warlocks, not only is their skills better early game due to being damages not protected, they don't seem to have to rely on their abilities as much, where a warlock or necromancer would. So while i might use bash, i'm using it every 2 or 3 turns and not eating up as much stamina as a warlock spending 6(?) per fire. If warlocks and such had an early way of running or draining stamina from enemies to give them time to rest or just regain distance to sling more spells, it would seem better. This comes paired with i seem to do more damage bashing someone with my staff and throwing points into str than i would throwing points into int.
3. Necro's, the zombies. I do like that they need to rest and they seem slower, but unless certain stronger creatrues make stronger zombies, it doesn't seem like anything else makes a stronger version. I had an easier time raising a small army of zombies throwing rocks at rabbits then i did fighting the groups of people who seem to just KNOW i exist when i'm hiding i a house or getting early game wood for a weapon/armor. And while farming rabbits can be easy early game, it seems to only be a couple of steps before "random human traveler" happens to come by a completely innocent human just trowing stones around; all before the traveler is just filled with a raging bloodlust and tries to chop your head off. Even merchants, the one npc i thought would talk to me, attempts to kill me with that flaming sword they were about to sell to the poor farmers nearby. Not to make it worse if i don't loot it fast enough an npc might grab the flaming sword if their weapon is broken.
But that might be a small tangent. The main grip is how those humans are much stronger than those rabbits, and tend to kill 1 to 3 of my rabbit zombies, and when i bring that 80 to 120 hp human down? I get another zombie with 40 hp. Replacing 1 of the few i lost in the fight. And it might just be me but it seems while you start with 5 to 10 rabbits around, and a load of dangerous people, they then become rarer and mixed in with boars, wolves, etc. While that might just be location based, i still need to travel some degree to find water/food. Or blood as a vampire which is seemingly easier in my opinion, but that's fine with me. It just seems like zombies, while really good in hoards, are hard to get up to that standing because before you get any more than 4 some wandering hero tries to put an end to the zombie menace. At least now i know how those villains feel.
In short, love the game, and will lovingly pick it up every single update. I just will most likley stray away from magic users for a little while until they get some TLC. It's not that ihate them, they CAN be playable, it just feels like i'm playing a spellsword or a "fighter who knows fireball" or an archer who happens to raise the dead instead of a spell slinging warlock or a necro bringing up an army of undead.