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Yes, this time around I wasn't just okay with breaking up the gameplay with borderline-unrelated cutscenes, I also wanted to try out gameplay gimmicks. So Orochi turns invisible sometimes, Omega Tiger Woods adds half of the damage he takes to the player, Kung Fu Girl is clingy and Donald (any resemblance to protected brands coincidental) switches between gimmicks. Since the game itself is already pretty buggy it creates this situation where you're unsure what is intended and what isn't. My bad, I didn't think that through. Getting thrown to the moon was not part of the intended experience.

Thanks for testing it though! 

(+1)

if you can id recommend adding a little animation for when orochi is turning invisible, that would show that its intentional