Played through the demo, here are some thought, in order of occurence:
- I don't know what to think about the MC taking part in combat himself. It would make more sense to make him a backgroundish character like the MC in pokemon. It would be nice to have a chance of a starter. In Pokemon you always have the tendency to overlevel your first Pokemon, so it being non-lewd is kinda negative.
- I am once again asking to see the enemy HP. Now you need to fight twice, first to see the threshold, then to capture.
- Game over instead of blackout, that's a shame.
- Good path design!
- Why does Misogi use the capture animation when attacking. (it's to show that the enemy can be captured, right?)
- Why isn't Oak asking my name and whether I'm a boy or a girl.
- Couldn't capture the waitress girl, she also didn't die when killed. (Ok, her level was too high)
- Seem like the climb HM is in. Nice.
- Captured the farm girl. She still persisted.
- Interoggation records turned the bikini heroines to lvl 4.
- Red blossom extract doesn't actually work.
- Solace resisted the capture while certainly being below half HP.
- Captures are weird, they should be more like pokemon instead of guaranteed at low health.
- Farm Girl's milk drink doesn't actually work.
- Killed three wretches, kino doesn't want to give me money for cake regardless.
- Interoggations, where you have to keep using the same item, are very poor.
- Can I not recruit the brigged heroines, but only receive interogation records from then?
- And that seems to be it? Flying onaholes are preventing me from progressing.
The AI art is nice, very on model, which I wouldn't expect. But I had expected more content from 2 months of work. Core gameplay is good, I mainly think that having Misogi be a character in combat takes away from the charm, as well as it being hard to estimate enemy health, and of course the stuff that doens't work (attacked characters in city not disappearing, not recruiting heroines from the brig).