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Yes, you got the point. It has been used to confuse the player at the beginning and then we decided to use it as a level design's element to explain possible actions for the player (for example when it has been placed upside down, that was an hint to change gravity)
Use it as a unique mechanic is a great idea, but at the end of the day we decided to keep it just as an aesthetic object. 
Anyway thank you for the kind words. We are really happy you enjoyed it :)