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(+1)

Super stylish game, and a very polished take on an interesting concept. I do wish that you had more than three hit points (un-hit points?) for the entire run, as I wanted to see later levels but wasn’t skilled enough XD

I felt like the player’s hitbox was a bit smaller than expected, so there were times it felt like I went through a bullet without it hitting me, but I suppose it wouldn’t be a bullet hell if it was easy :)

I also liked the suggestion someone had below of having an explanation for why you have to run into all the bullets and can’t let them fly off into the void, but the moment-to-moment gameplay is solid enough that I didn’t care too much while playing.

Now that you mention it I think I completely forgot to take another look at the player's hitbox heh, I did keep adjusting the hitboxes of bullets though. Thanks for the feedback!

(+1)

Haha, that’s encouraging, maybe I’m not just bad :)