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(+1)

While I did not complete the game, I can tell that a lot of effort is put creating levels and thinking of different ways to utilize the same mechanics.

Here are some feedback that I would like to give:
- Abilities are almost always given at the start of the game. This kind of makes it redundant to collect it at the beginning of the level.
- The swap ability essentially just gives access to both character's ability at all times, which is the same as giving the robber a gun and making the cop more agile. More variety of levels can be created if you 'lock' the players during certain parts (e.g. the cop must stay on the button for it to activate)
- Might be just me, but there are too many buttons required for the controls. I think that having movement keys + 2 secondary keys is the limit of what I can comfortably control.

Hope I'm not being too harsh here. I like how the screen automatically swaps when you press a button, and that the tutorial is nicely integrated into the game, with nice button prompts. Great job on the jam!

(+1)

Thanks for the feedback. I agree in most cases the collectable ability is pretty redundant, but there are cases when I wanted to force the player to move somewhere or do something before receiving those abilities. However, I wasn't able to accomplish this fully, so definitely would consider that. I agree that the swap ability is pretty powerful and I was considering to limit the number of swaps allowed but I decided not to. Locking the player is definitely something to consider.

And with controls, yes many have said they can get pretty confusing which I understand, but seeing as the game isn't time-based, hopefully it wasn't too much trouble! Again, thanks for the helpful suggestions and thanks for playing!