Tomb of the Puzzler is quite cool and creative. Outside of battle it looks and feels exactly like an NES-era final fantasy, but with environmental puzzles. In battle it's a clever blend of turn-based combat and an active match-3 block puzzle game.
I'm really impressed with the amount of content in this for the timeframe of a game jam, I didn't get through everything yet.
I occasionally saw glitches with the match-3 puzzle system, usually when an enemy interrupted to attack while a block I was moving was half-way between positions. But they were never game-ending bugs. I also think it would be cool if there was bonus damage or something potentially for when you overfill the active-time bar with a big match.
The dialog writing was funny too. Great entry overall, think it could definitely be developed into something great if you decide to keep working on it.