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Tomb of the Puzzler is quite cool and creative. Outside of battle it looks and feels exactly like an NES-era final fantasy, but with environmental puzzles. In battle it's a clever blend of turn-based combat and an active match-3 block puzzle game.

I'm really impressed with the amount of content in this for the timeframe of a game jam, I didn't get through everything yet. 

I occasionally saw glitches with the match-3 puzzle system, usually when an enemy interrupted to attack while a block I was moving was half-way between positions. But they were never game-ending bugs. I also think it would be cool if there was bonus damage or something potentially for  when you overfill the active-time bar with a big match.

The dialog writing was funny too. Great entry overall, think it could definitely be developed into something great if you decide to keep working on it.

Thanks for trying out my game! I'll make sure to play Osmudo next...

I tried my best to fix any major glitches, but this is my first time coding a puzzle game, so I wasn't quite able to get the falling blocks to work properly. I was initially planning to let the player charge up more matches for a stronger attack, but eventually decided against it to streamline the gameplay loop and prevent any balancing issues — though, if I ever revisit this idea in a future game, I'll see if I can make it work without being too powerful.

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Oh yeah, like I said none of the glitches were game-breaking, just something I noticed. Game jams are a great opportunity to try making something you haven't experimented with before and I think you did an amazing job overall.