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Thanks for trying out my game! I'll make sure to play Osmudo next...

I tried my best to fix any major glitches, but this is my first time coding a puzzle game, so I wasn't quite able to get the falling blocks to work properly. I was initially planning to let the player charge up more matches for a stronger attack, but eventually decided against it to streamline the gameplay loop and prevent any balancing issues — though, if I ever revisit this idea in a future game, I'll see if I can make it work without being too powerful.

(+1)

Oh yeah, like I said none of the glitches were game-breaking, just something I noticed. Game jams are a great opportunity to try making something you haven't experimented with before and I think you did an amazing job overall.