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I think this idea is pretty well conveyed. I like the detail of the camera following the "player".

A well executed idea also the player names are funny.

How did you code the AI for the player so he dodges, attacks etc?

(+1)

the player doesn't actually dodge just randomly jumps and somehow dodged your attack

(+1)

Propably because it's so random it kinda feels "human-like" :D