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I'd really like to see you develop this into a full game, like you did with Chico. Catching an Osmu is pretty tough to start with, but once you do, it's fun to fly around and just explore the landscape at top speed — a true hallmark of well-designed game mechanics. The Osmu jousting battle in the demo was pretty fun as well. My only major complaint is the movement physics for the player — it's fine for the Osmu to have slippery movement to balance out its high top speed and flight, but it feels a bit awkward for the player to have the same sort of movement. Still, that's a minor complaint, and I'd happily buy and play a full game-length version of this demo!

That is a very sensible complaint, and definitely something that I would tune up in a full-length game. I'm really glad to hear you enjoyed it!