Sorry you didn't enjoy it! The spring shoes recharge certainly could have been communicated better, we simply ran out of time. The snake knowing where you are and relentlessly pursuing/coming out of nowhere was the idea, to give it more of a horror vibe, similar to Mr. X in Resident Evil. During playtesting, we found it too easy if the snake didn't follow at all times. It is also possible to outrun him, moving diagonally allows you to do so and the levels were built with loops so you could get around him. While the controls weren't perfect (again running out of time), we expected players to toy around with them as you would in any video game.