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(+1)

The poor goobers, they just want a drink! The game has some solid mechanics but it quickly devolves into a dominant strategy where you plant all your factories close together and just spawn goobers to chase the hero away. If you plan to expand on this or for future designs try adding a mechanic to restrict the number of possible locations where factories can be planted (ie near an oasis or pools of water) to give the players more interesting decisions to make. Overall its a neat game, good job!

(+1)

Thanks for playing! Yes, the gameplay is definitely prone to cheesy strategies (I found myself placing factories as far apart as possible during playtesting to have time before I need to place new ones). Didn't think about restricting where you could put them, that's a nice suggestion.