Very fun game with creative gameplay! Especially liked the idea of using more basic types of monsters as currency
Andrew71
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Super fun! The mini-games were understandable by just poking around for a few seconds, the graphics were clean, and the timers were challenging. As another user said, some dynamic increase in difficulty could be neat. A suggestion of my own would be to add a way to exit a minigame, for when you realise you should be focusing on another component, but are forced to finish. Overall a great game!
Hey, thanks! To be honest, the balance was definitely not that well planned out. I spent too much time on figuring out how to make the game work, that by the time I had to add the main... villain? hero? the blue guy! I had barely a few hours until I could no longer develop the game. You can see this by the fact he has a hand reached out for a gun but I didn't manage to add the weapon mechanic. If I ever come back to the idea (and I wanted to make something like this for a while so I probably will), I will definitely take more time to flesh out the interactions to be more balanced. Once again, thanks for playing!
Hey!
I think I didn't initially shoot the thing, so I didn't realise it would fling me across until I did it for accident and went looking for what made me jump.
I initially thought you had to go right cause mario goes right in the cutscene, and so I figured since you go right to get the gun, your mission will be to follow him. I think the idea of going left in video games is definitely interesting (literally reverse), I just wish it was maybe a bit more obvious that this was the intended way right away
Awesome game! The art style is simple and nice, and the way to jump is interesting . I think the weakest point is the way game struggles to introduce mechanics (jumping in particular, and to a lesser extent the fact you need to go left), but once you get everything it feels quite enjoyable. One of the parts seemed unreasonably hard to me, but that is likely cause I used a touchpad, and with a mouse it would've felt awesome to swing myself around. Looking forward to the potential post jam version!
Really nice concept and a good execution! The art style feels a bit "weird" but in a great way, and I liked UI navigation being same type of interaction as gameplay (dropping cards somewhere is much more fun than simple buttons). I think a nice way to expand the game would be to add more videos and variated parameters. A small nitpick of mine is the way cursor obstructed some of video's effect on my laptop. But overall nothing a tiny bit of polish couldn't fix, so doesn't affect my rating of this otherwise awesome submission.