I wasn't exactly sure what I was trying to hit, I thought I was trying to aim for blue targets. Overall tho, this is a cool concept. I would love to actually position the character myself with a limited distance, make my reflectors, and then fire my weapon. I think with that being done, this game has a lot of potential with combat and puzzle design.
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it was originally design the bullet should just escape, not hitting any target, walls or player, and I actually did wrote the function that ‘player’ would walk to certain position to do certain aim with a controllable randomness, but that requires a bunch of level design work and clearly for a newbie like me and alone wouldn’t have enough time to do :(