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Very fun game but becomes really difficult when the level is side-scrolling since Stuart likes to go side to side so much. If he decides to go to the left all of a sudden it becomes very difficult to keep him going to the right. The other mechanics such as the rockets are actually really well designed tho! Keeps the difficulty up but not too much punishing as to where its impossible. Would love to see an even more polished build of this!

Thanks for the feedback! We did implement some systems that would encourage Stuart to stay somewhat close to the middle but sometimes that isn't enough. A little tip though: you can intentionally use the rocket explosions to launch him where you want but it is a little tricky. Also possible to use the edge of the platform to nudge him but it is much less reliable. In general though, yes, he could do with some tweaking to make him less likely to wander off. We might do a little more polish once the rating period is over but unfortunately I don't think we'll do much more with it. Was a fun project to work on though.