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Major issues in every aspect of the game. Controls are labeled in the UI have J used twice, should be HJK, was written as JJK, this was confusing to figure out.


There's no score/defendable objective/ any way to tell if I'm winning or losing, and no health bars or sound queues on anything, making it difficult to tell what's going on.

I'm not sure the enemies are even deterministic, making the time travel thing not work very well, the past versions of my character seem to just punch air.
The wizard's spells don't have any effects associated with them, which isn't helpful. I can't tell what the spells are doing.


The game's concept is very solid, I'm a huge fan of time travel, but it seems like you bit off much more than you could chew for this jam. Good effort, I assume getting all the rigs and animations into the game took the majority of dev time, leaving not much time for polish, but the end product is... distinctly underwhelming. Please keep working on it, though! If you were able to make this concept work, I think it would be very fun!

thanks for the feedback,
yeah, time travel mechanics and fighting game in the same 48 hours with 3 characters was a bit much for sure :)

Absolutely, a lot to do in not so much time. Would love to play a more polished version of this at some point, though!