Alright I understand what you're saying, sorry that the game did crash on stream which wasn't supposed to happen it's just a problem with the visual effects, so you did miss out on important information, and it does take a little bit of thought to figure out how the gameplay ties in. here the explanation for how it does work together, the inability to see things without the circle was used to represent how you were blinded by grief and desperation after the death of your daughter, so you were blindly doing horribly things to no success and the "false identity" the monster was the creation you made and killed so many people in your attempt to bring her back which explains the "these are your victims" the whole game is about how even when you can't die, reliving the moments of a terrible past is worse the death, I am very sorry for the crashes and also the fact that you couldn't see the deeper meaning of the game, I'll definitely try to make things more clear as I think I was leaning too much into the analog horror side with the whole hidden story stuff. but thanks for playing and giving me feedback I do appreciate and sorry for originally was a bit upset by your rating, but I do understand what I did wrong and also the people have their opinions I was just tired and not having the best of days.
Viewing post in Cycles of Psychology jam comments
hey, no worries. I probably should have checked if the game crashing was actually intentional. The timing of it felt very "ooooo spooky game crashing on purpose," which was just unlucky (also I was kinda rushing to end the stream at that point.) Having now replayed the game in its entirety, I can pretty confidently say that I wouldn't have picked up on how the "revealing circle" mechanic connected to the story of the game, but the game itself is connected to the story better than I initially thought with the main character trapping themself in it. That part of the story did feel a bit like it came out of nowhere, but I imagine it's something that would be expanded on if this was expanded into a full ARG/analogue horror series. For that bit in the 2nd level that I criticized, I am gonna partially take that back because I realised it plays a different cutscene to the one you see going into the level, but I will say that it shouldn't make you restart the level once you get to it.