So... I actually didn't realize that the achievements give you hints about what to change about your strategy, and I'm really dumb for not noticing that in a game literally called Underachiever.
Great game, surprising amount of content, great concept/puzzle design.
Haha, no worries. We might have been wise to put some specific inner monologue text after certain types of failure, at least in the earlier levels, to make it a bit clearer. Something to think about if we expand on the game after the jam. Thanks for playing!